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Camera projection problem.

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Camera projection problem.
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Masculin Bélier (21mar-19avr)
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Message Camera projection problem. Répondre en citant

This is a recurrent problem that has affected my work and I bet many of you have the same problem when dealing with meshes that have Camera projected UV's, these are essential when you want to mix CG images with real photographs. When I render my meshes with camera projected UV's and textures in softimage I have the result I am expecting, but when I switch to octane the textures get completely messed up, specially when the surfaces are more oblique to the camera.
This is an issue that I can partially solve by subdividing the mesh, but even then the final result has distortions, and can make a simple scene become heavy. Is this a bug in octane? could it be solved by octane team, or am I doing something wrong?

Any help will be apprecited.

I didn't find the right solution from the Internet.

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Thank you.

Mer 8 Aoû - 09:26 (2018)

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Mer 8 Aoû - 09:26 (2018)
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